This project is done by
Choo Yi Ann Alex
Lim Xian Yong
Tan Xiao Xian
Quek Yu Ting Dawn
Click on the subheadings on the left to view the content!
A body-mounted equipment to be worn like a piece of clothing, as unobtrusive as possible, that allows computational support enhancing the user's ability to engage our physical surroundings. Such ease is taken care of in the form of eyewear, smart clothing and watches. It is till date, one of the most convenient and portable gadget to wear on with its lightweight characteristic as compared to our laptops and smartphones where we carry them instead of wearing them. Moreover, our daily activities will be multi-tasked when the Wearable Computer frees us from deskbound jobs, work-as-we-walk concept being brought to present.
Past Present Future
Whenever we think of Wearable Computing, we have a natural tendency to link it to a history not far away, probably within the recent 40-50 years ago, due to the newness of the term. However, little do we know that wearable computers have been around for a long time already, dating back to a few hundred years ago. In fact, the very first wearable computer was introduced in the 1500s - the pocket watch.
These pocket watches had calculators (the computer) inbuilt into
them, fulfilling the basic definitions of wearable computers. However, these
cumbersome watches did not gain popularity at that time due to its ergonomics.
1960s
It was not until 1961 that wearable computers started to gain a
surge in followers. The ‘fans’ movement was started by a mathematician named
Edward O. Thorp who invented a card-counting device for blackjack. The system
was a concealed cigarette-pack sized analog computer designed to predict
roulette wheels used in the game.
Other founding wearable computer systems are the
camera-to-tactile vest invented by C.C. Collins for the blind as well as the
HP-01 algebraic calculator watch manufactured by Hewlett Packward. This new
calculator watch was a vast improvement from the bulky pocket watches invented
in the 1500s. They were hot-sellers the moment they were launched, prompting
other manufacturers like Japanese watch company Casio to invest in producing
calculator watches as well.
1980-90s
By the 1980s, the technology for wearable computers had
experienced a large jump forward. Many wearable computers were now manufactured
for general purposes and these miniature computers were widely seen implanted
into cameras. Steve Mann’s 1994 creation of the Wearable Wireless Webcam further
piqued the interests of many others to go into the research field for wearables.
Steve Mann’s wearable wireless webcam, and samples of photos
taken using the webcam.
The 1990s also saw the debut of the “wrist computer”, introduced
by reserachers at the University of Toronto. Their system presented an
alternative approach to the emerging head-up display plus chord keyboard
wearable. With the keyboard and display panel strapped to the user’s forearms,
text could now be entered by bringing the wrists together and typing. This
technology was later adopted by IBM researchers to create the “belt computer”.
Another notable invention in the last decade of the 20th century
was the Forget-Me-Not, a wearable device that could record interactions with
people and devices and store this information in a database for later query. It
interacted via wireless transmitters in rooms and with equipment in the area to
remember things like who was there and what objects were in the room.
2000 and Beyond
The various aspects of wearable computing in our lives today will
be explained in other parts of this website, namely in the Hardware,
Commercialization, and Military Application segments. Do refer to those parts
for a more in depth analysis!
What?
Wearable computers are worn, much as eyeglasses or clothing are worn, and
interact with the user based on the context of the situation. With HUD,
unobtrusive input devices, personal wireless local area networks, and a host of
other context sensing and communication tools, the wearable computer can act as
an intelligent assistant, whether it be through a Remembrance Agent, augmented
reality, or intellectual collectives.
The convergence of a variety of technologies makes possible the current paradigm
shift in information processing. Continued advances in semiconductor technology
makes possible high-performance
microprocessor
requiring less power and less space. Decades of research in computer science
have provided the technology for hands-off computing using
speech and gesturing for input.
Miniature heads-up displays weighing less than a few ounces have been
introduced. Development of
electronic textiles
allowed for the incorporation of built-in technological elements in everyday
textiles and clothes. Combined with
mobile communication technology,
it is possible for users to access information anywhere
Examples
Microprocessor: A silicon chip that contains a CPU
This
device has a blood glucose monitor and an insulin pump with a wearable computer
to manage the bodies hormone levels 24/7.
Speech and gesture input:
Instead of using keyboard and mouse which are bulky, new input methods are
innovated to suit the portability and convenience of wearable computers. For
example, Kopin(R) Corporation announced its Golden-i(R) 3.5 Hands-Free Computing
Headset in March 24, 2011.
Voice recognition: The technology that converts spoken words to text, e.g.
Talkman® T5
E-textiles:
Electronic textiles (e-textiles) are fabrics that have electronics and
interconnections woven into them, with physical flexibility and size that cannot
be achieved with existing electronic manufacturing techniques. Components and
interconnections are intrinsic to the fabric and thus are less visible and not
susceptible to becoming tangled together or snagged by the surroundings. An
e-textile can be worn in everyday situations where currently available wearable
computers would hinder the user. E-textiles can also more easily adapt to
changes in the computational and sensing requirements of an application, a
useful feature for power management and context awareness.
acoustic array fabric with interwoven wiring and integrated microphone sensors
and circuit boards
Mobile communication technology:
This includes wireless technology such as Wi-Fi and 3G that makes information
accessible to users almost anywhere.
Introduction
How is it related in today’s army and context?
Army today is extremely different to what a traditional army in the past was due to the intense upgrading, innovation and introduction of technology and augmented reality into the society. This has indirectly impacted on every individual soldier and even up to an Army unit. The benefits of such technology advancement has brought the military to extremely desire benefits in the planning, executing and responding to unforeseen scenarios today. Examples are the Singapore’s Advanced Combat Man System(ACMS) as well as U.S Future Force Warriors(FFW).
Singapore Armed Forces ( Advanced Combat Man System )
What?
To ensure a constant progression of capability and efficiency as well as deterrence of hostilities, we have to import such technological innovations. This is what the Singapore Armed Forces (SAF) is doing with the newly developed ACMS. This is to work hand-in-hand with the idea of a 3Generation army for the Army, Navy and Air Force to act as one unit to attain a decisive victory in case of a failed diplomacy.
ACMS is created for a more cohesive, efficient and technologically savvy unit of soldiers in Singapore. It taps on 4Cs’ which are Command, Control, Communications and Computers. The ACMS is integrated into a soilder’s weapon, helmet and loadbearing vest. Of which, it includes a head-mounted display system (HMD), Soldier Battlefield Management System (SBMS) and a lightweight wearable computer. These systems allow every individual soldier to enhance the situational awareness, command and control of the unit as well as to communicate vertically across the ranks in the army.
How is it applicable
Efficiency, capability and survivability of soldiers sums it up. Soldiers are made efficient when real-time information can be easily shared among every soldier. There will be real-time updates of both friendly and hostile forces with the use of the HMD. In the event of casualty, comrades can be evacuated in the fastest time possible with the use of hotkey in the portable computer. This is how the ACMS enables a more credible fighting force in the SAF.
U.S Army (Future Force Warrior)
U.S Army has always been directly or indirectly involved in international situations and conflicts like in the often middle east conflicts and also the United Nations’ peacekeeping missions. Presently, Future Force Warrior (FFW) is a yet another concept devised by U.S to make an infantry solider fully integrated with technologies to enhance his capability in battlefield. It seeks to fully utilize the existing technologies to provide the infantry a much more capable force in face of enemy forces. It weighs about 22kg as compared to the past where a soldier has to carry 55kg of load into the field. Soldiers’ are able to have a bird’s eye view of the whole situation to provide better coordination and control of a mission. This is described by the U.S as “soldier an F-16 on legs” Computer is capable of monitoring the soldiers’ physiological performance like his body temperature, heart rate and how much more water needs to be drunk in order to maintain a fit body for battle. Medics can virtually see a soldier without the need to be beside him. A message will then be sent to the soldier to inform him about the need to visit a medic as soon as possible and where he can find the medic to sought for medical aid.
General Dynamics Itronix GD300
It is a battlefield–rugged wearable on the arm or chest of a soldier that integrates the use of Global Positioning System (GPS) together with communications technology to provide an updated pictorial view on an objective as well as to communicate between one another in the battlefield. It is able to withstand the extreme weather no matter during rain or shine. It costs about US$1,200 and it taps of the use of Android operating system.
This prototype allows power efficiency with the use of ARM® processing together with its lightweight property, GPS, technologically advanced Android™ open operating system and the gadget is one that is almost possible to ground through any type of terrain.
Augmented Reality
What is it about?
The augmented reality system encapsulates the use of modern technology and innovation in every economy. It realizes some of the impossibilities and allows greater efficiency as well as greater coordination and control in every field and industry that we work with. In particular, the military has been spending large amount of capital into this current technology so as to integrate such systems to increase the capability of the Army. This has been done in the U.S. with the aid of the Office of Naval Research and Defense Advanced Research Projects Agency or in short, DARPA. The AU has been effectively put into place by allowing soldiers to be aware of the situation that they are not physically in so as to have a sound approach to achieving a successful mission in mind.
U.S Army
I-glasses HMD
Used by:
- Parachuter
- Unmanned Aircraft System
- Military Explosive Ordnance Disposal (EOD) unit
|
This innovation of an I-glass allows troops to be able to train during peacetime to minimise any possible casualty in the event of training. In the Naval Air Base in Pensacola, I-glasses is being utilised by a VR Parachute Trainer. It simulates a 4000-foot jump which in actual fact, they are just merely a few inches off the ground with a harness around them. This model seems to be efficient as it is not bulky, comfortable and lightweight. The UVS uses the I-glasses to attain reconnaissance information in assisting in missions or even in daily activities. This involves the use of technology to allow us to be able to see what we cannot be physically present. The EOD team is considered to be the most risky group of people because they are handling with explosives and hence, the uncertainty that results in such tremendous risk. They fix the I-glasses onto mobile robots so that they are able to virtually engage a bomb disposal or chemically hazardous materials without increasing the risk of an EOD team. |
NUS (Augmented Reality)
AR in Manufacturing
The intensity of business and technology is growing at an exponential rate and we cannot dismiss the importance of technology in innovation as well as increased productivity. Research and development on the manufacturing sector is to create AR so that manufacturing processes requires lesser time to produce as well as lesser cost accompanied by an increase in quality of product.
Awards
The NUS Engineering team has created a platform recently in an effort to help elderly pedestrians find their way around, detect obstacles and be aware of the dynamics in their environment. They have received a grant from the Mitsui Sumitomo Insurance Welfare Foundation (MSIWF) in January 2010.
In 2005, NUS had a team which invented a HMD that allows typing on a AR assistive keyboard just by tilting the head from side to side. It is able to help the increasing number of elderly who are disabled to control the mechanics in the house ranging from Television sets and lights. Texts and composing of emails are also enabled from this invention. This is what the AR is allowing a physically handicapped person to be able to function as normally as a person however, definitely with lesser efficiency.
Sixth Sense
What?
'SixthSense' is a wearable gestural interface which enlarges our surroundings with digital information and allows us to control what we want just by gesturing with that available information.
Intention?
SixthSense closes the gap between our physical environment like our physical uses to information which can be retrieved without the use of excessive gadgets to produce the same performance. ‘SixthSense’ is now not restricted to geographical location but it is well integrated with reality. This creates a whole new dimension of “entire world your computer”.
Specifications
What SixthSense requires are just three simple gadgets which include a camera, a pocket projector and a mirror. The projector enables us to virtually obtain information however, requires an interface to visually see the information; while the camera captures movements and physical objects.
Applicability
SixthSense supports a Multi-Touch based system. An instance will be the zooming in and out of a map when the user is using the map to navigate. Furthermore, paperless and penless drawing is also made possible when the user can just use his fingertip to draw, write and to search for data and information. Lastly, SixthSense can also augment physical objects like a newspaper which can play live videos on it for the user to not only read but see what is happening.
A process whereby biologists, scientific researchers or conservation agencies
can remotely observe relatively fine-scale movement or migratory patterns in a
free-ranging wild animal using the
Global Positioning System (GPS)
and optional
environmental sensors
or
automated data-retrieval technologies
such as
Argos satellite uplink, GPRS
and a range of wireless based tools.
Argos satellite
Wireless Sensor Networks (WSN): WSN provides an advanced solution for species
tracking. The wireless sensor network is composed of sensor nodes, relay nodes,
and the base station. Cellular networks can also be used considering the
difficulty of achieving the necessary radio range coverage. Through using the
Received Signal Strength Indicator (RSSI), the species can be located.
How WSN works
QIO Systems Inc.
Operates as a manufacturer of electronic accessories. The company designs,
develops and manufactures accessory electronics for interactive apparel and soft
goods applications supporting the seamless integration of mobile entertainment
devices like MP3 players, cell phones and AM/FM/Digital radio.
Its recent collaboration with PANiQ line in 2009 aims to produce an apparel with
innate ability to play music.
The PANiQ controller is a removable, standardized dongle that can be attached to
any piece of clothing in the burgeoning PANiQmode line of attire.
Suitable for those who stand to gain the most are people with substantial memory
(amnesia)
or recognition
2. Nomad
Personal
Display
Retina display projectors can be used to access digital images while performing
medical procedures. The devices have already been used successfully during
angiography allowing the physician to overlay fluoroscopic images with the
operating field.
Vital data from the monitor can be transferred directly to the
anesthesiologist's retina. The physician can now concentrate on the medical
procedure rather than paying attention to a monitor located away from the
patient
3. Health Monitoring Underwear
In May 21, 2008, Medgadget reported that Philips has filed a patent for wireless
sensor underwear that can measure blood pressure, activity, posture and
electrocardiogram(ECG).
Useful Links:
Medgadget
Body Sensor Networks
4. E-Textile based Systems
BIOTEX
Biotex is part of a significant number of related EU funded projects developing
next generation wearable e-textile based systems integrating sensors, actuators,
communications and power management. Related projects include Myheart, which
goal is to gain knowledge on a citizen´s actual health status by continuous
monitoring of vital signs. It integrates system solutions into functional
clothes with integrated textile sensors. MyHeart comprises feedback devices,
able to interact with the user as well as with professional services.
This system is suitable for supporting citizens to fight major Cardio-vascular
diseases (CVD) risk factors and helps to avoid heart attack, other acute events
by personalized guidelines and giving feedback. It provides the necessary
motivation to adopt new life styles.
For other related projects:
http://www.biotex-eu.com/html/relatedprojects.html
Emerging Companies Using Wearable Computing
Apple
On March 11, 2010, the US Patent & Trademark Office published a patent
application from Apple that reveals one of the next chapters for Apple's media
players used in the gym or private workouts.
Once a workout template is created and stored, a user may select the template in a quickstart fashion to restart the same workout. It is to be understood that "quickstart" selection of a workout template by a user of the electronic device may include any suitable number of inputs from a user to make the selection, including for example, only one input (e.g., one click or one touch input gesture by the user)
Privacy is a tangible yet sensitive issue to grapple with when technology comes
into play. Also under the umbrella of ‘computer ethics’, the ability to protect
one’s privacy seems to be increasingly more challenging as technologies advance
ahead of time. Be it a wearable computer used at the workplace or for personal
use, the tracking system or risk of losing this minute computer, for instance,
can result in a heavy loss in important information and freedom.
Potential Solutions
1. Legislation
Privacy laws can be enacted to set the boundary on what is legal, when is the
boundary crossed, and how to measure the severity of each privacy invasion. Such
laws must also be as detailed as possible given the very tangible nature of
privacy.
2. Security Software
Softwares that use security methods, for instance:
Encryption: Scrambles transmissions- When a user encrypts a set of information
through substituting it with a private numerical code, also called the
encryption key, the information would be passed down or kept as a set of
unreadable characters. The message can then be read by using a matching key.
Encryption can be done with secret numerical codes
Useful links:
How Stuff Works
Microsoft Support
Biometric Identifiers: These consist of more physical restrictions to the access
of wearable computing softwares. For example, a unique signature, a voice print,
fingerprint, retinal scan or other physical characteristics of our body that are
unique to each individual.
These methods can be use as barriers of entry to disallow manipulations done by
strangers.
3. Promoting Context Awareness in Computing
Acknowledgement of the environment in which the computing process takes place in
would greatly shed meaning into the intentions and needs of the users. The
context could be that of our physical environment or a virtual imaginary one.
The development context-aware computing applications can alleviate the issue of
privacy invasion through the usage of Role-Based Access Control (RBAC)
mechanism, as well as devices that are location sensitive.
Useful Link: Issues for Context Awareness for Pervasive Computing
An interface is the site of communication between the user and the device, as
well as the interaction between the various components of both hardware and
software. Moreover, with the relatively small interface of wearable computers,
interfaces should be simple and clear for easy use. Additionally, an appealing
computing device should not just be a gadget but instead a fashion item that can
add character to the user’s outfit.
A model displays a wearable computer at a fashion show in Seoul. The eyeglass
serves as a monitor for the hard disk worn on the wrist
Potential Solutions
1. Enable customization according to the user’s likings.
The setting up of more click-and-mortar businesses would allow for more
personalisation of goods before delivery to customers as some stocks need not be
physically displayed or ordered prior to the customer stating his or her
interest.
2. Push for Flexibility of Product
A device which can provide a diversity of choices, such that the user, for
instance, can wear one on a business trip and switch to another on a Sunday
outing.
All kinds of batteries will heat up especially when used for long hours. The
radiation emitted is also a common existing problem with many of the devices we
use nowadays, especially the smartphone. These emissions are very harmful to the
human skin and health.
Possible Solutions
1. Improve the airflow by constantly moving the wearable computer around.
This is easily done for wearable computers as it is attached to the user’s body
and hence moves along together with the user. For example, an arm-mounted
computer can dissipate heat when the user’s arm swings in a pendulum-like
movement whilst walking.
2. Chill batteries whilst charging so that the wearable computer can
transfer heat into them during operation.
3. Installing software that delays disk maintenance or downloads until it
senses a cooler environment.
Engadget, (2011). QIO Systems aims for interchangeable wearable garb with PANiQ line. Retrieved on March,2011, from http://www.engadget.com/2009/01/26/qio-systems-aims-for-interchangeable-wearable-garb-with-paniq-li/
MIThril, (2002). The Memory Glasses Project. Retrieved on March 31, 2011, from http://www.media.mit.edu/wearables/mithril/memory-glasses.html
Human Factors and Ergonomics Society of Australia Inc., (2011).
Formative
Ergonomics and Usability Evaluation of Wearables.
Retrieved on March 29, 2011, from
http://www.ergonomics.org.au/downloads/2002_Conference_Proceedings/Paper_32_Leong_Hwee_Teo.htm
General Dynamics C4 Systems, (2009).
Future Force Warrior.
Retrieved on March 29, 2011, from
http://www.gdc4s.com/content/detail.cfm?item=aa0d1b86-ac8d-47ed-b59d-f8c2157beb7e157beb7e&page=8
Gizmag, (2011).
Future Warrior Suit 2020.
Retrieved on March 29, 2011, from
http://www.gizmag.com/go/3062/picture/5732/
Neotorama Spotlight, (2011).
Future Force Warrior: A Look at The Soldier of Tomorrow.
Retrieved on March 29, 2011, from
http://www.neatorama.com/spotlight/2010/04/16/future-force-warrior-a-look-at-the-soldier-of-tomorrow/
US Department of Defense, (2011).
Future Warrior.
Retrieved on March 29, 2011, from
http://usmilitary.about.com/od/armyweapons/a/futurewarrior.htm
Global Security.Org, (2011).
General Dynamics Itronix’s New GD300 Rugged Wearable Computer Enables
Unprecedented GPS and Situational Awareness for Warfighters.
Retrieved on March 29, 2011, from
http://www.globalsecurity.org/military/library/news/2010/08/mil-100803-general-dynamics01.htm
General Dynamics Itronix, (2010).
Rugged Wearable Computer.
Retrieved on March 29, 2011, from
http://www.gd-itronix.com/upload/specifications/us/GD300_datasheet_080210.pdf
National University of Singapore, (2010).
Augmented Reality Laboratory: Applications of AR in Manufacturing, Assistive
Technology & Rehabilitation Engineering.
Retrieved on March 29, 2011, from
http://serve.me.nus.edu.sg/ongsk/ARLab/index.htm
Military and Aerospace Electronics, (2011).
Wearable computers and the military: The smaller the better.
Retrieved on March 29, 2011, from
http://www.militaryaerospace.com/index/display/article-display/241261/articles/military-aerospace-electronics/volume-16/issue-11/features/technology-focus/wearable-computers-and-the-military-the-smaller-the-better.html
Pranav Mistry, (2010).
Sixth Sense: Integrating Information with the Real World.
Retrieved on April 3, 2011, from
http://www.pranavmistry.com/projects/sixthsense/
Sixth Sense Technology, (2010).
Collaborating IT World with Real World.
Retrieved on April 3, 2011, from
http://www.6thsensetechnologies.com/
Mobile Magazine, (2010).
Sixth Sense Technology is Coming: Microsoft Demos Surface-Based NUI.
Retrieved on April 3, 2011, from
http://www.mobilemag.com/2010/03/03/sixth-sense-technology-is-coming-microsoft-demos-surface-based-nui/
Scientific.Net, (2010).
Functional Materials for Wearable Sensing, Actuating and Energy Harvesting.
Retrieved on April 3, 2011, from
http://www.scientific.net/AST.57.247
Virginia Tech, (2009).
E-Textile Research Lab.
Retrieved on April 3, 2011, from
http://www.ccm.ece.vt.edu/etextiles/
Starner, Thad. (2001). The Challenges of Wearable Computer: Part 1.
IEEE Micro, Georgia Institute of Technology,
pp44-52.